Archive for the 'Second Life' Category

Open Simulator

Sunday, February 3rd, 2008

The Second Life open source movement is producing tangible results:
Out of the box, the OpenSim can be used to create a Second Life like environment, able to run in a standalone mode or connected to other OpenSim instances through built in grid technology. It can also easily be extended to produce more specialized 3D [...]

Precursors To The Coming Boom

Saturday, November 3rd, 2007

I’ve mentioned before that new uses of virtual currencies will play a significant role in the coming boom in virtual property because thanks to Second Life, developers of virtual worlds recognize the essential value of a virtual economy. Recently via Business & Games, we saw signs that virtual currencies are expanding. Couple this [...]

Essential For Virtual World Business

Tuesday, August 21st, 2007

Non-Player Characters or what I’ve called Next Generation Avatars will be required to maintain a strong business presence in the meshverse. More and more folks are picking up on this:
It takes more than a presence to make money on Second Life, van Zyl said. Too many companies have offices or storefronts on Second [...]

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