Review: “The Rise of the 3D Internet” Part 3

While commenting on how the computer is being dematerialized I thought about the evolution of Cisco as well as Intel’s $21M acquisition of physics software vendor Havok and was tempted to entitled this entry Intel - the Software Company. However, in the interest of keeping things flowing with The Rise of the 3D Internet reviews, I thought I’d place these thoughts in the context of Justin Rattners observation that much of what we use computers for is to simulate the world around us. It’s an interesting transition Intel is having to make from their hardware perspective. In building his case for just how more demanding 3d simulations are, Rattner first shows the 2D simulation loop in operation on the web today:

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Now you might be thinking “ah ha - so we don’t really need 3D for simulation” but that’s another story, as is the relationship to Sun’s Lively Kernel. Rattner compares the 2D loop with the 3D one

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and makes the case that:

At first glance these numbers seem to be very compelling, but it would be nice to see some additional analysis based on more distributed architectures. At Intel the software company, hardware would be a by-product(albeit still a very profitable one) of creating solutions.

2 Responses to “Review: “The Rise of the 3D Internet” Part 3”

  1. Croquet 2 Play » Query On Croquet Hardware Says:

    [...] Reviewing Intel CTO Justin Rattner’s recent “The Rise of the 3D Internet” presenta…, caused me to wonder if there’s any research on Croquet or even general p2p hardware utilization/performance for virtual worlds. Feel free to reply offline. [...]

  2. Club Squeak » For Serious Software Developers Only Says:

    [...] Intel The Software Company [...]

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