More Signs of Convergence: Avatar - The Movie

The most important innovation thus far has been a camera, designed by Cameron and his computer experts, that allows the director to observe the performances of the actors-as-aliens, in the film’s virtual environment, as it happens. “It’s like a big, powerful game engine,” he explained. “If I want to fly through space, or change my perspective, I can. I can turn the whole scene into a living miniature and go through it on a 50 to 1 scale. It’s pretty exciting.”

CNET - Computers join actors in hybrids on screen

 emphasis is mine
This is a key part of the transition to the meshverse paradigm. Other folks see this merging of simulation platform and other media too at many levels -  including yours truly:

John Gaeta and Rudy Poat are taking media to the another level, developing a hybrid environment that draws from the best of games and film …
GriotVision is attempting to evolve a hybrid environment for all communication and information systems, not just film and games but there’s a lot to learn from the virtual cinematography capabilities these guys are developing.
Small Experiments 

2 Responses to “More Signs of Convergence: Avatar - The Movie”

  1. The Meshverse Journal Says:

    3D And Beyond…

    It’s one thing when computer industry people are promoting 3D, quite another when Academy Award winning film producers weigh in. Discussing his upcoming Avatar movie with Business Week, producer James Cameron talks about the future of 3D and beyo…

  2. The 3D Experience - Resistance Is Futile — GriotVision Says:

    [...] making a strong showing now, James Cameron’s Avatar movie is slated for 2009(see also More Signs of Convergence: Avatar - the Movie ) and there are rumors that The Hobbit will be a 3D production due in 2010. More productions are in [...]

Leave a Reply

FireStats iconPowered by FireStats